Jumping

Takeoff is only half the move. These games ask you to leave a surface and return to a useful landing, whether you are steering a runner, a sled, or a ball. Jump duration, launch timing, and the shape of the receiving platform all affect the result.

Explore Jumping

Look past the gap before leaving the ground. Run 3 and Color Rush let input duration influence a jump, while Curve Rush uses a slope and a release to launch. Use each game’s instructions instead of assuming every title has the same jump button.